An original real-time strategy game

The front
is forming.

Build the war machine. Hold the economy. Command four radically different factions across a continent that never stops fighting back.

Development statusActive production
04Playable factions
37Campaign operations
07Battlefields
PCDesktop + browser
01Situation report

Strategy with
weight behind it.

Not a card battler wearing an RTS uniform. VOLTMARCH is about territory, production, positioning and the force you spent twenty minutes building finally breaking the line.

01 / Field economy

Every offensive starts at home.

Claim ore, protect your harvesters, expand the grid and turn a working economy into battlefield pressure.

02 / Command

Armies that obey like armies.

Formations, stances, veterancy, transport, naval landings and combined-arms control.

03 / Escalation

Build toward the impossible.

Tiered technology, faction powers and superweapons that redraw the final minutes of a battle.

02Choose a doctrine

Four answers to
the same war.

Each faction has its own economy rhythm, silhouette language, roster and way of turning an opening into an ending.

01
Precision / Mobility

Allied Forces

Fast intelligence, surgical armor and technology designed to win the map before the enemy understands it.

02
Industry / Pressure

Soviet Union

Mass, armor and brutal industrial momentum. Build the machine, then make the battlefield move around it.

03
Energy / Control

Meridian Pact

Solar warfare and geometry as a weapon: unusual lines, punishing zones and calculated escalation.

04
Salvage / Attrition

Reclamation Directorate

Nothing is wasted. Improvised war machines, recovered strength and victories assembled from the wreckage.

The war remembers

A campaign built
for commanders.

Four perspectives. Mission briefings, command transmissions, optional objectives and medals that track how cleanly you got the job done.

Priority transmission

Be there when
the line opens.

Join the command list for release news, faction reveals and major playtest calls.